Welcome!

Hello one and all and welcome to the site with all the information you need on the South Manchester Assassin's Guild. It's not as scary as you might first think. There are Assassin's Guilds across the country that exist simply to have some safe and creative fun. It's a great way to meet new people and hone those instincts.

Ever played Mafia?? Well, if you like that then you'll love this. A game where everyone is the assassin. All about tracking your target down before someone finds you, of misleading your friends and earning their trust while plotting the most creative assassination in history.

Everyone is welcome to play so long as they agree to the code of conduct on this site.

Good luck,

The Umpire

Friday 5 October 2007

Herme's strikes again

Having made a truce in the house Chris moved unsuspectingly into the garden until in the words of Hermes....'I bludgeoned him with a teddy in the garden while he was checking his washing hadn't blown off. It was ace.'

That's one kill I would have loved to have seen.

This sets up a final between - Rob Tidy and Jake Thirkell with a free choice of weapon!

Enjoy, and make it good.

Tuesday 2 October 2007

Quetzecoatl Speaks

After hearing the account of Vickie's devastation in defeat let us glory in in Quetzecoatl's account of victory.

'I killed Vickie with great Spartan finesse today. I carved a sword in the forges of Hephaestus from mithril found in the mines of Moria, with King Arthur's sword, which I found in excalibur in the Hall of the Mountain King . . . Ok, it was in my room, from a shoe-box with a vegetable knife that I found in my kitchen. Anyway - the battle cry was genuine, it put fear into the heart of Vickie, and then she expired with a scream - Muahahaha.'

'P.S. It was in my house, and then I found out she had brought cup-cakes - oh well, to the victor the spoils.'

Monday 1 October 2007

It's been a blood bath!

When all thought the days activities were over and lulled into a false sense of security an assassin strikes again. The reincarnated Vickie Scott, now a member of the police force, recounts: 'While I was innocently delivering cupcakes to his house, Quetzecoatl killed me with a cardboard sword. He also headbutted my nose, which hurt. I managed not to cry, but it was a close thing.'

Head butting a girl in the nose.....I'm half tempted to put him on the wanted list. This is supposed to be a game that doesn't rely on physical force. But, if you really feel you need it to take down our dear Vickie then I think the mocking your due is punishment enough.

Poisoned toiletries

Pollination Technician #4 strikes - clearly in the aim to gain promotion to #3. The victim was the late Paul Welham.

The assassin recounts 'I got Welham! With talcum powder while he was on his mobile. I made the mistake of giving him the talcum powder (labelled "POISON", just for fun) as a consolation prize and he went on a rampage and powdered Danny Tillotson.'

Clearly Paul's reincarnate rampage has resulted in the murder of an innocent. Instead of reincarnating in the Police Force he is the first to be placed on the Wanted List - Valid target for all players and it is the duty of the police to hunt him down with a weapon of your choice from the guidelines. Let's make this good.

Assassin's strike again

It was a bright Monday afternoon. As players studied or relaxed a killer struck again. The Bellmaker assassinated Matt Smith and his description of events follows.

"I went to see Matt. He wasn't in his room. I went to Brian's room, where he was playing a game. With all the subtlety of a true assassin, I said, "Matt, can I have a quick word?" He looked at me shiftily, and said no. I immediately knew the game was up so I dived forwards and stabbed him. He tried to deny that it was legitimate, but had no leg to stand on. He be dead."

Sunday 30 September 2007

First Blood!

Hermes shot Rob Rae in the face with.....a plant squirter. Updates suggest this happened in the victims own house. Confirmation of the kill and all the fun details are pending.

This is the first kill of the game. A slow start so get on it guys before Hermes takes you all out.

Friday 28 September 2007

Let the Games Begin

Hopefully you have all received your targets by now and the games have commenced. Send me an email with the updates of your activity so that it can be posted here for the amusement of all.

My challenge to you all is to make your kill as creative and unusual as possible. There will be bonus points for the most amusing and the most ingenius kills of the round. Even better if you can get photos so we can all have a laugh.

Remember....trust no one.

Disallowed Weapons

None of the following weapons will be allowed:
  • Body Armour

  • Shields or tanks

  • Poison gas

  • BB guns, air pistols or any kind of 'real' weapon

  • Rubber pellet guns

  • Thrown CD's or playing cards

  • Any form of “bomb” or other “explosive” device

  • Paintball guns

  • “Firewheel” rubber band guns

This list is not exhaustive; any weapon not explicitly allowed must be personally checked by the Umpire before being used in the Game.

Poisoned Food or Drink

Strongly-flavoured substances added to a victim's food or drink count as poison and will kill the victim as soon as they notice the taste. If the poison is dilute enough not to be tasted it will not work. Do not poison drinks in bars, clubs, etc., as observers may think that you are actually spiking your target's drink.. Note that experiments to establish the required dose may well end up killing the guinea pig. Be careful not to use as poison any substances which may cause allergic reactions, especially nut extracts.
Food which normally tastes strong or spicy does not count as poison on its own. Buying your victim a Pizza Gamberi from Pizza Express does not count as a poisoning, nor does leaving an extra-strong Phileas Fogg tortilla chip in their pigeon hole.

Contact Poison

Represented by Vaseline, jam, mustard, toothpaste or similar gooey substances, or by powder such as talc. This will kill immediately after contact with the skin even if it is wiped off. This sort of contact poison is deemed to be no longer effective if it has dried enough that the victim does not notice it (be honest, please). Gloves or anything else which prevents the poison from coming into contact with the skin will protect you.
As contact poison is dangerous to anyone else who might touch the surface in question, you may not apply it to a surface in a public place unless you have a reasonable belief that a legal target for you will be the next person to touch that surface. You may not poison any door handles. That's worth repeating: contact poisoning a door handle will make you Wanted. In general, it is suggested you limit contact poison to things that only your target is likely to touch. Ask the Umpire for further clarification. The Umpire will take a dim view of anyone felt to be overusing contact poison, even if they are already on the wanted list.
Paper planes with contact poison on the tip may be used as poisoned darts if they are appropriately labelled. Please take care not to use any substance likely to cause allergic reactions as a contact poison - the umpire will inform you if any of your targets have such allergies, but err on the side of caution in all cases.

Grenades

Confetti in bags made from tissue paper or water bombs may be used. Use common sense with all of these. They will kill if they strike any part of the head or body. If they hit a wall and splash your head or body appreciably (i.e.. if you're wettish) you are dead. If you are only slightly splashed, you survive. Being splashed on the arms or legs will disable the limbs in question as normal. Water bombs are for use only in Full Water areas.

Melee Weapons (Knives, Swords, fluffy animals)

Knives made of foam, rubber or cardboard, plastic knives with retractable blades, pens with lids (not metal) and without a metal barrel or sharp ends, may be used as knives. Anything which is not very obviously a knife should be labelled "KNIFE". Please do not use anything very pointy, and be careful with anything slightly pointy. Be extra-careful when throwing knives.
Arbitrary objects may not be turned into weapons simply by writing "KNIFE" on them; this may only be done to vaguely knife-shaped objects. No metal objects including cutlery knives may ever be used as knives.
Plastic or cardboard swords may be used as swords; cardboard ones must be labelled "SWORD". Toy lightsabers may also be used. Rolled-up newspapers or cardboard poster tubes are coshes, not swords.
Latex LARP swords and knives (or other LARP weapons, not including LARP bows or crossbows) may be used if they are labelled very clearly, and you bring them to the Umpire so that he can check that they are safe, and that you can pull your blows correctly.
In the interests of safety, with all melee weapons, you should be careful to avoid attacks of a stabbing nature (particularly with LARP weapons) and should never aim for the head. Remember that this is a game of subtlety rather than combat.
Fluffy animals may be used as attack animals as long as they are labelled, "ATTACK ANIMAL", "KILLER RABBIT" (think Monty Python), etc. Ideally all attack animals should be presented to the Umpire first as he likes to see what embarrassing fluffy animals Players keep in their rooms. Be creative with ways to use them, but if you wish to try something unconventional, then check with the Umpire beforehand.

Water Weapons

Any water pistol or water gun may be used as a weapon. You must get a definite hit with the main jet for it to count - if you just splash the target with the edge of the spray or at extreme range then the hit does not count. (This means that with larger water weapons such as CPS super soakers it is actually possible to get quite wet without being hit by the main jet of the blast and therefore killed.)
Players may decide as to what extent they wish to allow water-based weapons to be used in their own rooms; this information should be supplied to the Umpire at the start of the game. The default state is no water.
In-bounds areas may have restrictions placed on what sort of weaponry may be used in them, and are divided into three categories::
  • No Water - No water weapons of any type may be used in this area save for the purpose of making bang-kills.
  • Water with Care - Only small water pistols may be used, and even then with caution. The Storm Force 2 should be considered the largest allowable weapon for these purposes (see below for image of a Storm Force 2).
  • Full Water - Any safe water weapons may be used in this area. However common sense should still be exercised
Note that water weapons inappropriate for the water status of the area may not be fired into or out of that area.
All areas should be considered No Water unless specified otherwise.
The following areas are Water with Care:
  • Communal areas of accommodation buildings; including corridors, kitchens and bathrooms, unless specified to the contrary. Players should be especially careful around electrical equipment.
  • Players' rooms listed as Water with Care.
The following areas are Full Water:
  • Players' rooms listed as Full Water, and the area immediately outside them (on the doorstep, for instance).
  • Outdoor areas, unless specified otherwise.
If small water pistols are used, it is a good idea to confirm the kill immediately with the victim who might not have noticed the hit if wearing thick clothing. This avoids arguments later, when the water has evaporated.
Bottles of water, hosepipes, etc. may be used to represent flame-throwers. These should only be used outdoors in warm weather. Shaken-up bottles of lemonade or similar should not be used as the drink becomes sticky and unpleasant as it dries.
If you are using a water pistol/water gun and are pointing it at the head or torso of your target, which you can clearly see and are sufficiently close that you would be able to touch the target, you may say, "Bang!" rather than actually firing your weapon to claim the kill. You cannot do this if your gun is out of ammunition, is jammed or is otherwise unusable (although if you only discover later that the gun is not working then the kill stands). This is intended to stop you causing unnecessary harm to a target from close range and to avoid public nuisance, a waste of ammunition or the risk of a misfire. It is intended to be used on occassions when you are surprising your intended victim and not as a piece of combat. It is the duty of the attacker to ensure that they are demonstrably fulfilling the above conditions when they say the word, "Bang!". However, keep in mind that the Game does not involve the use of physical force. You may make bang-kills with water weapons even if the water status of an area would not allow you to fire the gun. You may not make a bang-kill through a wall, door or other substantial medium.

Guns

Wooden rubber band guns, Nerf weapons, pea-shooters, toy pig catapults and rubber bands fired from the fingers all count as guns and are projectile weapons. Other similar weapons may also be allowed, but you must contact the Umpire before using one so it can be approved. A direct hit is required; projectiles rebounding off walls, etc. do not count.
BB guns and pellet guns are NOT allowed so don't even bother asking. You should not use any weapon that looks at all realistic. "Firewheel" rubber band guns are not allowed. Try to avoid head shots with all projectile weapons.
Cap guns or other toy guns which produce a noise without actually firing anything may be used to kill people from less than a metre with a clear shot. In the case of cap guns, the cap must go off for the shot to count.
If you are found to be using a realistic-looking gun you will be made Wanted or removed from the game. No matter how safe it is, the law is quite strict on this matter, and the Guild has no desire to see its members arrested.
If you are using a gun and are pointing it at the head or torso of your target, which you can clearly see and are sufficiently close that you would be able to touch the target, you may say, "Bang!" rather than actually firing your weapon to claim the kill. You cannot do this if your gun is out of ammunition, is jammed or is otherwise unusable (although if you only discover later that the gun is not working then the kill stands). This is intended to stop you causing unnecessary harm to a target from close range and to avoid public nuisance, a waste of ammunition or the risk of a misfire. It is intended to be used on occassions when you are surprising your intended victim and not as a piece of combat. It is the duty of the attacker to ensure that they are demonstrably fulfilling the above conditions when they say the word, "Bang!". However, keep in mind that the Game does not involve the use of physical force.

Weapon Introduction

The following gives an outline of the various weapons which can be used against enemies. It is not an exhaustive list and players are encouraged to use their imagination; however, the Umpire may make any kills carried out with an unauthorized weapon invalid, so do come and check before using your latest creation in the heat of battle. In general, all weapons must be completely safe (for both people and property), defensible so as not to unbalance the Game and materially and tangibly do something, to indicate to the victim that he/she has been killed. All non-obvious weapons must be clearly labelled; if you were carrying a real knife, you wouldn't be able to convince your target that it was a pencil by holding your thumb over the label, so don't do that either.

Messy weapons and water weapons should be used sensibly; they should be carefully aimed and not used to excess. Don't use messy or water weapons against people carrying something expensive or wearing formal clothes as they might get annoyed.

Weapons should be specific to the victim — killing bystanders is to be avoided even when the effect is harmless.

Members of the Police force may not make attempts using indirect methods (guns, knives, etc. only, please). Police should also take extra care not to use any weapon that may endanger innocent civilians. Kills made by police using illegal methods will be invalidated and the officers in question disciplined appropriately by the Chief of Police or the Umpire.

Except where noted below, most weapons will kill the target instantly if they strike any part of the head or torso. If a limb is hit then it can no longer be used for the duration of the encounter for any game-related purpose, including to fire, reload or hold a weapon, to block a projectile, to open a door or window or to run away (although if you have to run away the Umpire will probably be lenient should you use an injured limb to take your weapons with you rather than leave them behind, as long as you don't use such weapons again in the encounter). Any assassin who continues to to use a limb with the knowledge that it has been injured will find that any associated kills are invalidated and possibly that the exertion is deemed to have caused death from blood loss.

It is possible to use many other weapons not in this list. However, you must contact the Umpire to register any other weapon first so that the umpire can decide whether it is fair and safe. Any kills you make with an unlicensed weapon may be disallowed. In general you can probably license anything that is completely harmless, and more difficult to kill with than the items in this list.

Sign Up

If you've read the Code of Conduct and you'd like to play, you should provide the Umpire with:

  • Your full name, indicating the name (or nickname) by which you are usually known.

  • Your college and course (if you are a student)

  • Your e-mail address

  • Your official address (i.e. room number and building/court). You should also give details of anywhere else you may be living during the course of the Game or intending to spend a number of nights. The Umpire will employ discretion over whether or not to make these extra details available to your assassins. Any player with a real-life psychopath trying to kill you, explain to the Umpire and you will be excused. Anyone with a real-life psychopath trying to kill them who wants to play Killer as well needs their head looking at. Should you become Wanted (see below), this information will be made publicly available on the website along with your name.

  • The extent to which water-based weaponry is allowed in your room. The options are no water (no water pistols or other water-based weapon may be used in your room), with care (small water-based weapons may be used if the user is careful) and full water (anything goes).

  • An initial pseudonym, which will be used in news reports to disguise your true identity.

  • Anything else which your assassins should be informed of, such as an allergy to a substance which might be used as a poison, or that you live in a shared set and assassins should be wary of killing your roommate.

Anyone found to have supplied false or misleading details to the Umpire will be disqualified.

Note that by signing up to play you are agreeing to report any assassins-related events which you are involved in for the period during which you remain alive, including your death. You are also giving permission for other players to enter or attempt to enter your accommodation should you leave doors unlocked or windows open and to make attempts to 'kill' you, acting in good faith and utilising such methods as described elsewhere in the Rules.

You play the game of Assassins entirely at your own risk. Neither the Umpire nor any other member of the Guild, past or present, can accept any liability for personal injury, loss of, or damage to, property or other loss incurred during the game. Nothing contained in these Rules should be taken as encouragement or permission to break the Law.

You will be assigned a weapon by the umpire upon the commencement of the game. Each new target you receive will be accompanied by a new weapon. If you would like to request the inclusion of particular weapons please include this within your sign up email.

Introduction

Ever played the game Hitman? Well your about to embark on your very own assassination attempt. I will assign you with a target (whom you may not yet know) and it will be your job to track this person down and to 'assassinate' them. Once you have achieved this that person will then be out of the game and you will receive their target for your next attempt. The game will end once there is only one surviving assassin within the game. However, as the game will continue then to the next round the final three to remain 'alive' will all receive points so that over the course of the year we will be able to determine who is worthy of being crowned 'Assassin Elite' (title to be confirmed).

During the course of the game you may only attack your target or the person tracking you if by chance you discover who that is. You may also attack anyone who has breached the games rules and been placed on the 'Wanted List'. For any kill to be valid it must be achieved by the weapon assigned to you by the umpire.

It is the responsibility of Players to read their e-mail frequently to see whether they have been put on the Wanted list. Players are deemed to know that they are Wanted/Police/Incompetent as soon as these details are published on the website. They are not Wanted/Police/Incompetent before this, and you cannot kill someone just because you believe that they are about to become Wanted, unless they have explicitly told you that they are Wanted.

The Umpire

The umpire for this Game is Pete Godfrey and may be contacted by e-mailing pete.godfrey@gmail.com

The primary method of contacting the Umpire is through e-mail, though players are welcome to visit. The umpire's flat is Flat 3, 27 Spath Road, Didsbury. The room and grounds are considered out-of-bounds. Players are discouraged from running into this area in order to escape an attacker. Should a Player burst into the Umpire's room gibbering about attacking Assassins, he will laugh and may draw attention to their lack of (wo)manly courage.

Any queries about the game can be e-mailed to the Umpire, or players can visit (but you should probably try to arrange the meeting beforehand, since even the Umpire goes to lectures occasionally). Players should try to resolve any queries before they become a matter of life or death.

Attempting to break into the umpire's email account is strictly forbidden. Impersonating the Umpire is also forbidden. Bribes however, are welcome.

Player-Umpire communications may be made public at the end of the game for everyone's enlightenment and amusement. If players do not wish a certain communication to be made public, please tell the Umpire.

The Umpire is immortal, omnipotent and omnipresent. Players attempting to test these propositions may be placed on the Wanted List.

Police Force

Dead Players will be reincarnated as a member of the "Police force", unless you specify otherwise. This is a special group of Players who exist solely to hunt down and kill Wanted Players and Incompetents. A list of all Police will be updated via email. It is important to remember that:

  • Police cannot win the game

  • Police cannot make indirect attempts

  • As police, you cannot kill an Assassin who is not on the Wanted or Incompetence Lists unless they are openly bearing weapons and are either causing alarm in public or are in the course of an attack on you.

  • Police are not generally permitted to shoot other players with whom they are collaborating, even if they are bearing weapons. Such kills may be annulled at the Umpire's discretion.

  • Police count as such from the moment their names appear on the blog

  • Police who fail to make attempts on Wanted Players and Incompetents when there are any around for them to kill may be designated Incompetent and made a legal target for all players. Note that Corrupt or Incompetent police are subject to the same restrictions as other police players.

  • If you, as police, act as an accomplice to an Assassin, exempting in the pursuit of a player on the Wanted or Incompetence Lists, you may be made Corrupt and placed on the Wanted List. If you are intending to do this, it would be an idea to inform the Umpire first, who will clarify what you can and cannot do. He reserves the right to annul the outcome of an incident in which someone has overstepped the bounds of their role as a police player.

  • The police force is overseen by the Umpire however, through good and active play, police players may win promotion and recognition.

  • A member of the police force who dies in the line of duty (or otherwise), may be resurrected at the Umpire's discretion.

Competence

To encourage participation in the game, there is a time limit for making attempts on your targets, called the "competence period". Initially the competence period will be ten days. If you do not make an attempt within ten days of the start of the game, you will be designated Incompetent. After each attempt, your competence deadline will be extended.

As the Game progresses, competence deadlines will decrease, and the conditions required to remain competent will become stricter. When this occurs, the Umpire will inform the Assassins. The Umpire will periodically send out reminder emails with your competence deadline affixed.

Any players who fail to fulfil the conditions of competence will be placed on the Incompetence List. This is like the Wanted List without the glamour; Incompetent Players are legal targets for all other Players, including the Police. The Umpire will specify conditions for Incompetents who wish to clear the list, which will usually be two valid attempts.

Incompetents who remain on the list for a long period of time without making sufficient attempts at redemption may be personally removed from the Game by the Umpire.

Wanted List

Assassins who break the rules in minor ways, for instance by accidentally killing an illicit target, will be placed on the Wanted List and they become legal targets for everyone else in the game, including the Police.

It may be possible for criminals to redeem themselves through services to the community, at the Umpire's discretion. Details of redemption conditions will be posted by the Umpire as and when appropriate.

If, however, a Wanted Player continues to make minor rule infringements within the scope of the Game; for instance making multiple kills of illicit targets or killing off Police players, they may be declared 'Most Wanted'. These dangerous individuals are a priority target for all Players and an Assassin who kills one will be rewarded extra points.

A Player is considered Wanted and a legal target for all Players from the moment their name is announced on the Wanted List via email, until it is removed due to their death or redemption.

Reporting

Whenever a player is involved in any assassins-related incident, such as attempting to kill another player, or another player making an attempt on them, they must inform the Umpire as soon as possible. The Umpire will decide what to publish. You may request that a report not be published, but it may be despite this, or disclosed at the end of the game, for the amusement of all involved with the Game.

'Dead' Players

If you die, you remain bound by the rules until the conclusion of the Game. In particular, you should refrain from bearing weapons, from announcing the fact that you are dead unless directly questioned face-to-face and from involving yourself in any Assassins activity. Failure to abide by this may lead to consequent events being annulled at the Umpire's discretion. Once your death has been announced through the umpire's emails, you are a member of the Police Force, unless you request not to be in your death report (see Police Force)

A Player, once dead, may not make known, nor by deliberate omission cause to be known, any information they acquired as a direct consequence of playing the Game; most importantly their target lists or information concerning the identity of their Killer. The only exceptions to this are that they must pass such information on to the Umpire in their death report. Whilst still alive, you are at liberty to pass information onto other Players as much and as misleadingly as you so desire. Due to this, only information received from the umpire may be treated as entirely legitimate. Players acting upon entirely illegitimate information that proves wrong may face sanctions.

Accomplices and Non-Players

Players may, if they wish, make use of non-Player accomplices on their attempts. Any person with at least a basic knowledge of the Assassins Game acting to the advantage of a Player on their instruction, with their consent or by prior understanding is considered an accomplice. A Player should not induce one of the Authority figures described in the Conduct rules to be an Accomplice.

Non-Player accomplices cannot kill anyone. They may not openly bear weapons nor anything that could be construed as such. Kills in which armed non-Players are used as decoys will be annulled. Players are entirely responsible for the safety of their accomplices, and will bear some responsibility for their actions with regard to these rules. If they are killed, the Player(s) will be held responsible.

Note that if a Player instructs, or by deliberate omission permits a non-Assassin to put themselves in the way of danger on their behalf (e.g. by collecting or opening post on their behalf or exiting a Room first to ascertain the presence of their attackers), that person will be deemed an accomplice.

Players should avoid killing non-Players wherever possible. The usual penalty for killing non-Players is to be put on the Wanted List, but excessive and deliberate murder of non-Players may lead to a disqualification. Sometimes accidents do happen...

Players may not enter non-Players' rooms through the window unless they have been specifically allowed to do so by the room's occupant. While Players may pass through the unlocked rooms of non-Players, they should avoid doing so unless absolutely necessary (for example, because they are on the only route to a target's room).

If a non-Assassin acting as an accomplice to a Player or a group of Players is killed in the process, they will be strongly requested not to act as an accomplice to that Player or group again in the course of the Game. Someone persistently involving themselves in a game which does not involve them personally may damage the gameplay experience for all.

Out-of-bounds Areas

There are some places and circumstances which, for reasons of sanity and safety, are considered out-of-bounds (OOB). No-one may kill anyone or be killed when they are out-of-bounds, which include the following:

  • Lecture Halls

  • Hospitals, Libraries and Museums

  • Churches, chapels or any other official place of worship

  • Any official College event

  • Persons who are transporting equipment

  • Anyone who is working at a 'real' job

  • The immediate vicinity of a shop or ATM machine

  • Anyone in a car or motorised vehicle

  • Avoid fire-fights across busy roads

  • Cinemas or auditoriums where it would inconvenience the general public

  • The College lounge during a coffee break

While a person may not be attacked within these areas a target that is being pursued is to avoid them.

Areas of uncertainty where attacks are permitted:

  • College grounds provided the person is not on a short lecture break or is travelling to a lecture due to start. (It is the responsibility of the assassin to uphold this though no punishment will be made if breached as your targets knowledge of who you are is punishment enough)

  • Social setting of any kind that will not inconvenience the general public. This includes a pub or the College lounge (provided it is not a coffee break).

If you feel that any other place or situation should be made out-of-bounds or are unclear as any of these definitions please contact the umpire.

Basic Guidelines

  • Exercise common sense at all times. Players are entirely responsible for their behaviour. The Guild does not condone any course of action that leads to confrontation with people in authority. Avoid inconveniencing other students or faculty and especially the general public.

  • This game depends on players being honest for it to work. Please inform the Umpire of anything assassin related that occurs to you, especially if you have been killed. The Umpire will decide whether reports are published, and you can request that a report is not published, although it may be published despite this. Anyone knowingly giving false or misleading information to the Umpire will face severe penalties. Any information received that is not from the umpire is to be ignored.

  • You must expect other players to have nefarious intentions at any time during the game. Do not involve (or cause to become involved) college authorities or other non-players to eject or intimidate those attempting to kill you or others. If you feel players are behaving unreasonably, contact the Umpire.

  • This is not a game about physical strength or violence. There is no excuse whatsoever for pushing people around or forcing them out of your way. Most specifically, if someone is holding a door open or shut, you should not attempt to move that door, and you should never do anything likely to cause anyone (including yourself) injury.

  • Be aware that both the security forces and the public are particularly easily alarmed at present. Avoid behaviour that may cause them to mistake you for a stalker, burglar, murderer or terrorist: do not wear a balaclava or other suspicious clothing; avoid bearing weapons or fighting in public; remember that even toy guns can look real in the dark or on CCTV.

  • If a Player is in obvious distress for a reason unrelated to the fact you are trying to kill them, or they are dealing with someone else in distress, do not take advantage of this situation.

  • You may enter a target's room through an unlocked door or an open window only. If the door is locked you may not make any kind of attack including firing shots or pushing any other item through keyholes, letterboxes or any other gap in, under or over the door.

  • You are perfectly at liberty to deny that you are an Assassin. However, you are not allowed to claim that you are a Dead Assassin and hence harmless. You may also not lie about the vital status of other Assassins who are immediately present.

  • Most of all, remember that this is just a game. Do your best, but have fun. Please be friendly to other Players you meet during the game, even if they may be trying to kill you.